Position and Displacement
One general way of locating a particle (or particle-like object) is with a position vector
, which is a vector that extends from a reference point (usually the origin of a coordinate system) to the particle. In the unit-vector notation,
can be written
, (4-1)
where
,
, and
are the vector components of
, and the coefficients
,
, and
are its scalar components.
The coefficients
,
, and
give the particle's location along the coordinate axes and relative to the origin; that is, the particle has the rectangular coordinates (
,
,
). For instance, Fig. 4-1 shows a particle with position vector
(4-2)
Fig. 4-1
|
and rectangular coordinates
. Along the
axis the particle is 3 m from the origin, in the
direction. Along the
axis it is 2 m from the origin, in the
direction. Along the
axis it is 5 m from the origin, in the
direction.
As a particle moves, its position vector changes in such a way that the vector always extends to the particle from the reference point (the origin). If the position vector changes, say, from
to
during a certain time interval, then the particle's displacement
during that time interval is
(4-2)
Using the unit-vector notation, we can rewrite this displacement as

or as
(4-3)
where coordinates (
,
,
) correspond to position vector
and coordinates (
,
,
)correspond to position vector
. We can also rewrite the displacement by substituting
for
,
for
, and
for
:
(4-3)
Example 4-1
In Fig. 4-2, the position vector for a particle is initially

Fig. 4-2
|
and then later is
.
What is the particle's displacement
from
to
?
Solution. The Key Ideais that the displacement
is obtained by subtracting the initial position vector
from the later position vector
. That is most easily done by components:
(Answer)
This displacement vector is parallel to the
plane, because it lacks any
component, a fact that is easier to see in the numerical result than in Fig. 4-2.
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Fig. 4-1
Fig. 4-2