Position and Displacement
One general way of locating a particle (or particle-like object) is with a position vector, which is a vector that extends from a reference point (usually the origin of a coordinate system) to the particle. In the unit-vector notation, can be written
, (4-1)
where , , and are the vector components of , and the coefficients , , and are its scalar components.
The coefficients , , and give the particle's location along the coordinate axes and relative to the origin; that is, the particle has the rectangular coordinates ( , , ). For instance, Fig. 4-1 shows a particle with position vector
(4-2)
Fig. 4-1 |
and rectangular coordinates . Along the axis the particle is 3 m from the origin, in the direction. Along the axis it is 2 m from the origin, in the direction. Along the axis it is 5 m from the origin, in the direction.
As a particle moves, its position vector changes in such a way that the vector always extends to the particle from the reference point (the origin). If the position vector changes, say, from to during a certain time interval, then the particle's displacementduring that time interval is
(4-2)
Using the unit-vector notation, we can rewrite this displacement as
or as
(4-3)
where coordinates ( , , ) correspond to position vector and coordinates ( , , )correspond to position vector . We can also rewrite the displacement by substituting for , for , and for :
(4-3)
Example 4-1
In Fig. 4-2, the position vector for a particle is initially
Fig. 4-2 |
and then later is
.
What is the particle's displacement from to ?
Solution. The Key Ideais that the displacement is obtained by subtracting the initial position vector from the later position vector . That is most easily done by components:
(Answer)
This displacement vector is parallel to the plane, because it lacks any component, a fact that is easier to see in the numerical result than in Fig. 4-2.
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