Public getItemViewType
Return getItemViewType
Public unregisterDataSetObserver
UnregisterDataSetObserver
Public areAllItemsEnabled
Return areAllItemsEnabled
Public isEnabled
Return isEnabled
We can then subclass to create , overriding the default but otherwise allowing the delegated to do the “real work:”
Public class extends
Null
Null
Public RateableWrapper
Super
This
This new getCount
For getCount
This
Public getView
Null
If null
New LinearLayout
New RatingBar
SetNumStars
SetStepSize
GetView null
SetOrientation
SetLayoutParams new LayoutParams
SetLayoutParams new LayoutParams
New OnRatingBarChangeListener
Public onRatingChanged
GetTag
SetOnRatingBarChangeListener
AddView
AddView
New ViewWrapper
SetGuts
SetTag
SetTag new Integer
SetRating
Else
GetTag
SetGuts getView getGuts
GetRatingBar setTag new Integer
GetRatingBar setRating
Return
The idea is that is where most of our rate‑list logic resides. It puts the rating bars on the rows and it tracks the rating bars’ states as they are adjusted by the user. For the states, it has a sized to fit the number of rows that the delegate says are in the list.
’s implementation of is reminiscent of the one from , except that rather than use , we need to manually construct a to hold our and the “guts” (that is, whatever view the delegate created that we are decorating with the checkbox). is designed to construct a from raw widgets; in our case, we don’t know in advance what the rows will look like, other than that we need to add a checkbox to them. However, the rest is similar to what we saw in :
Class
Null
Null
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