Class Node
{
public:
Data d;
Node* next;
Node* prev;
Node (Data dat = 0)
{
d = dat; next = 0; prev = 0;
}
};
Node* pbeg,*pend;
public:
List(){pbeg = 0;pend=0;}
~List();
void add(Data d);
Node* find(Data i);
bool remove (Data key);
Node* insert(Data key, Data d);
void print();
void print_back();
};
template <class Data>
List<Data>::~List()
{
if(pbeg!=0)
{
Node* pv = pbeg;
while(pv)
{
pv = pv->next;
delete pbeg;
pbeg = pv;
}
}
}
template <class Data>
void List<Data>::print()
{
Node* pv = pbeg;
cout << char(10) << " list ";
while(pv)
{
cout << pv->d << " ";
pv = pv->next;
}
cout << char(10);
}
template <class Data>
void List<Data>::print_back()
{
Node* pv = pend;
cout << char(10) << " list back ";
while(pv)
{
cout << pv->d << " ";
pv = pv->prev;
}
cout << char(10);
}
template <class Data>
void List<Data>::add(Data d)
{
Node* pv = new Node(d);
if(pbeg == 0)pbeg = pend = pv;
else
{
pv->prev = pend;
pend->next = pv;
pend = pv;
}
}
template <class Data>
typename List<Data>:: Node*
List<Data>::insert(Data key, Data d)
{
if(Node*pkey = find(key))
{
Node* pv = new Node(d);
pv->next = pkey->next;
pv->prev = pkey;
pkey->next = pv;
if(pkey!=pend)(pv->next)->prev = pv;
else pend = pv;
return pv;
}
return 0;
}
template <class Data>
typename List<Data>::Node*
List<Data>::find(Data d)
{
Node *pv = pbeg;
while(pv)
{
if(pv->d == d)break;
pv = pv->next;
}
return pv;
}
template <class Data>
bool List<Data>::remove(Data key)
{
if(Node*pkey = find(key))
{
if (pkey == pbeg)
{
pbeg = pbeg->next;
pbeg->prev = 0;
}
else if (pkey == pend)
{
pend = pend->prev;
pbeg->next = 0;
}
else
{
(pkey->prev)->next = pkey->next;
(pkey->next)->prev = pkey->prev;
}
delete pkey;
return true;
}
return false;
}
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